Vox Operators play a crucial role in mitigating the communication bottleneck that arises when multiple channels must pass through a single source. It's simply unfeasible for a single leader to effectively coordinate all assets, particularly when various elements are competing for airtime. By introducing an additional operator to oversee basic assets like logistics, a leader can concentrate on assets and channels requiring more direct attention, such as infantry teams and squads.
Vox Operators are not confined to only order relay. Artillery assets, air assets, and support assets can all receive tasking from a Vox Operator on the order of a superior or the personal discretion of the Vox Operator in times of need. They excel at coordinating these assets, guaranteeing precise targeting instructions reach the asset, and minimize the margin for error. A leader need only designate a target for an asset to engage, while the observer gathers all the necessary information on-site and transmits the fire mission to the intended asset.
By becoming certified in Basic Vox Operation, you are qualified for Squad Leadership certification.
While the Long Range Radio itself is our main tool, there are other instruments, devices, and armaments that you should carry in your long range pack. These allow you to respond to various situations. Pictured below is Vox Operator specific equipment that should be carried with your main kit.
Before we begin, we will need to change a few keybindings for controls that, by default, share the same key. These controls are:
Arma 3 Base “Zeus” Key
Arma 3 Task Force Radio Addon “Change LR Channel” Key
Start by opening your Configure Options followed by Controls.
First, to change the Arma 3 Base “Zeus” key, select the category Zeus and change your “Zeus” key from Y to a key that you will not accidentally press.
Afterwards go into Configure Addons for changing the next keys.
After opening the Configure Addons menu, select the category TFAR and change the series of keys labeled “LR Channel # from Ctrl+#[NUM] to another series of keys.
Personal recommendations suggest that you rebind these keys to Ctrl+Alt+#[NUM] as to no longer conflict with the quick gestures.
After you have finished changing all of the keys, ensure that you hit OK at every prompt, or the changes will not be saved.
It is highly recommended that you set up your Long Range Radio using the suggested method so that others will not be confused should they take your Long Range Radio.
Press “Alt+P” to open the Long Range Radio Interface
Select the Frequency Textfield
Type in 46 in the selected field and press Set
Press the Stereo button once for Right Ear Only
Select Channel 2 or either by pressing Next Channel or by pressing Ctrl+Alt+2[NUM]
Press the Set Additional button to make Channel 2 your additional
Select the Frequency textfield once again
Type in 35 in the selected field and press Set
Press the Stereo button twice for Left Ear Only
Select Channel 1 either by pressing Previous Channel or by pressing Ctrl+Alt+1[NUM]
Additional Channel 2, on Frequency 35 in your dominant ear, is your Command Net Frequency, used to communicate between Ground Forces.
Main Channel 1, on Frequency 46, in your non-dominant ear, is your (Chariot) Support Net Frequency, used to communicate between Ground Forces and Chariot Assets.
If you want to learn more about radio fundamentals, you can review this SOP from unitedtaskforce.net: https://unitedtaskforce.net/training/sop/communication
Ground Forces --> Ground Forces
Command Net 35 "Prefect"
Zeus Net 30 "Imperium"
Ground Forces --> Support Assets
Aviation Net 46 "Chariot"
QRF Net 47 "Doctores"
When calling into a Support Asset frequency to utilize an asset you will request an asset on that asset's net, then switch to your “Tasking Frequency” which is (Assets Net).(Squad Number) and wait for the asset to sign on. Then complete the call as normal. This is so that the Cohort can have several support calls going at the same time.
CH 1: 46
CH 2: 35
CH 3: 46.([1/2/3/4], additional detachments will use [5/6/7/8/9])
Example: Callsign Apex 1-1 and Callsign Biome 1-2
CH 3: 46.1 (first squad A-->B)
CH 3: 46.5 (fifth squad A-->B)
At any point that Long Range communications are compromised you are to subtract 1 from all compromised frequencies. Command Net, 35, would be changed to 34 for communication.
When communicating, for the sake of brevity and clarity we refer to each other by callsigns. A callsign is a unique designation of an element. These call signs are divided into 3 main sections: Legion, Cohort, and Century. Note that for Side Operations these callsigns may change and should be marked on the map.
Aviation/"Chariot" has pilot specific callsigns that will persist at all times, unchanging between the different operations.
Now that you are fully ready to begin sending messages on the Long Range Radio, you must now learn how to transmit messages. All messages that you transmit must follow a four-part structure in order, which is:
Callsign of Receiver(INTENDED AUDIENCE)
Callsign of Sender(YOU)
Body Message(CONTENT)
Ending(INDICATION)
Examples
Echo 1-3, this is Echo 1-1, reached an overwatch position over enemy F.O.B., how copy, over?
Echo 1-1, this is Echo 1-3, solid copy, oscar mike to enemy F.O.B., requesting P.I.D. targets, over?
Echo 1-3, this is Echo 1-1, wilco, out.
If you want to learn more about military tactical language, you can review this page from Tactical Distributors: https://www.tacticaldistributors.com/pages/tactical-terms
Reading a map is easy once you know the basics of it. The main thing to remember is that the grids must be read right, and then up. See the following screen for an illustration of how it works. Due to the fact that the map grid is composed entirely of numbers, it's important that you do not transpose them, else you're likely to send someone far, far away from where you needed them to go.
Grid references are especially important for asset coordination and order relay. If you do not already have this skill, practice it frequently on your own or during operations.
Experienced operators may include a "keypad" to their gridreference. Imagine a numpad or 9 digit interface and split the grid into those 9 parts, transmitting one or more of those smaller grids in the message.
On occasion, the Vox Operator may be hailed by a superior unit that will request information about the operator's current unit.
The most common is a SITREP (Situation Report). In this report, the Vox Operator should transmit the most relevant and important information to the superior unit so that they will have the means to assess the battlefield. There is no set template for a SITREP, but a location using grids or map markers plus a general statement about the unit's objectives is recommended.
The second most common is an ACER (Ace Report). In this report, the Vox Operator will ascertain the foundation of their unit by polling medical and ammo for all teams, squads, or centuries. The recommended template is to transmit Green if all subordinate units are good, and transmit Ammo, Medical, or Ammo + Medical for a subordinate unit to signify a lack thereof.
The third most common is a CASREP (Casualty Report). In this report, the Vox Operator will gauge the effectiveness of their unit by reporting the number of wounded, KIA, MIA, and/or battle-ready soldiers plus a general statement about whether or not the unit is ready to proceed. There is no set template for a CASREP, but all relevant information that will assist a field commander must be transmitted.
Below are very common examples of interactions on the Long Range Radio. Feel free to use your own callsigns in place of those given.
Giving SITREP
1-1, this is 1-Romeo, requesting SITREP, over.
1-Romeo, this is 1-1, setup at grid 012-break-345, engaging times one (x1) mechanized infantry squad with Chimera-break-will conduct medical afterwards and move towards next objective, how copy, over?
1-1, this is 1-Romeo, solid work, out.
Giving ACE Report
Apex 1 Romeo, this is Prefect, requesting ACE report, over.
If a squad does not have their ACE Report prepared they should immediately respond to the requesting element with a standby message.
Prefect, this is Apex 1 Romeo, standby, over.
Prefect, this is Apex 1 Romeo, Apex 1-1: Green, Apex 1-2: Ammo, Apex 1-3: Ammo, over.
Apex 1 Romeo, this is Prefect, affirmative, tasking Chariot with resupply, out.
Hailing an Element + Requesting Tasking
1-Romeo, this is 1-1, message, over.
1-1, this is 1-Romeo, send traffic, over.
1-Romeo, this is 1-1, last objective completed, request new tasking, over.
1-1, this is 1-Romeo, good work, new tasking: move to phase line 2 and wait, over.
Notifying Support Assets of Tasking
Chariot FAC, this is Apex 1-1, requesting (extract/resupply/CAS), notify when ready, over.
Apex 1-1, this is Chariot FAC, ready for tasking, over.
In the extraction call, there are 6 lines of information you must transmit to the Chariot FAC- in the order given.
Grid Reference
Should be transmitted as ###-break-###.
Landing Zone (Map Marking)
The map marker designating the LZ on the map.
Extraction Content
The number and size of elements to be picked up. This is to ensure the pilot has enough room aboard their aircraft.
Landing Zone Security
The security of the landing zone. Given in three colors: Red(in contact), Yellow(possible contact), or Green(no contact).
Estimated Time of Arrival
If not already there, provide an ETA on when the element will be there.
Landing Zone Marking Method
How the landing zone will be marked. Note that you can use the map marker if smoke, flare, or another tertiary method is unavailable.
Example:
Chariot FAC, this is Apex 1-1, Requesting extraction, notify when ready to copy, over.
Apex 1-1, this is Chariot FAC, send lines, over.
Chariot FAC, this is Apex 1-1,
Requesting Extract at
032-break-054
LZ Champion
For one squad and 1 HVT
LZ security is Yellow
will be marked by colored smoke,
over.
Apex 1-1, this is Chariot FAC,
Read back as follows:
032-break-054
LZ Champion
For one squad squad and 1 HVT
LZ security is Yellow
will be marked by colored smoke,
how copy, over.
FAC, this is Apex 1-1, good read back, out.
In the extraction/insertion call, there are 5 lines of information you must transmit to the Chariot FAC- in the order given.
Grid Reference
Should be transmitted as ###-break-###.
Landing Zone/Drop Zone (Map Marking)
The map marker designating the LZ or DZ on the map.
Supplies Needed
Type of supplies needed: Medical, Ammunition, or other. If other is requested, specify what it is to the FAC.
Landing Zone/Drop Zone Security
The security of the landing zone. Given in three colors: Red(in contact), Yellow(possible contact), or Green(no contact).
Landing Zone/Drop Zone Marking Method
How the landing zone/drop zone will be marked. Note that you can use the map marker if smoke, flare, or another tertiary method is unavailable.
Example:
Chariot FAC, this is Apex 1-1, Requesting resupply, notify when ready to copy, over.
Apex 1-1, this is Chariot FAC, send lines, over.
Chariot FAC, this is Apex 1-1,
Requesting resupply at
015-break-031
DZ Chaos
Requesting ammo and other: 20x Melta Bombs
DZ security is Green
will be marked by colored flare,
over.
Apex 1-1, this is Chariot FAC,
Requesting resupply at
015-break-031
DZ Chaos
Requesting ammo and other: 20x Melta Bombs
DZ security is Green
will be marked by colored flare,
how copy, over.
FAC, this is Apex 1-1, good read back, out.